TextureMatch interface

TextureMatch

Version 1.1.0 — Out now.

Reference-Based Character Matching Plug-in

TextureMatch compares a Reference recording with the Target playing in your DAW. Instead of reducing the match to one static EQ curve, it applies separate stages for spectral character, level-dependent tone, transients and residuals, dynamics, envelope, Dialogue-mode sibilance, and experimental harmonic texture.

macOS: AAX / AU / VST3 • Windows: VST3
Download TextureMatch_1.1.0.pkg Download Windows VST3 (ZIP)

TextureMatch 1.1.0 adds preset management for saving and recalling Reference-based setups. The macOS installer includes AAX, AU, and VST3; Windows VST3 is provided as a separate ZIP package.

What it does

TextureMatch interface with Reference and Target panels, Character Differences chart, and matching controls
Screenshot: Reference and Target status above the Character Differences chart. The chart shows modelled differences and estimated correction, not a direct measurement of the processed output.

Character differences

Spectrum / Dynamic EQ

Spectrum matches static tonal character. Dynamic EQ handles the way that tone changes between quieter and louder parts.

Transient / Residual

Separates attack components from sustained components, then applies component-dependent tone matching instead of one shared correction.

Comp / Exp

Matches level-range behavior with compression or expansion-style processing.

Envelope

Shapes attack and early-decay behavior without reducing the change to EQ alone.

Sibilance Tone

In Dialogue mode, Sibilance Tone and De-ess / Excite match detected sibilant regions. Both stages are bypassed in Music mode.

Harmonic (Exp)

The experimental harmonic-texture stage responds when the Reference has greater harmonic density than the Target.

How to use it

  1. Choose a Reference file that represents the character you want to approach.
  2. Play the Target in your DAW. With Learn on Play enabled, measurement follows playback; silence does not add useful learning coverage.
  3. Start with Match, then balance EQ, Dynamic EQ, Transient / Residual, Comp / Exp, and Envelope as needed.
  4. Use passages that represent the material, including quieter and louder moments. Recorded duration alone is not a quality score.
  5. Use the Preset menu to recall saved setups or manage them with Save As…, Rename…, Update, and Delete.

Release history

1.1.0 • 2026-09-25 • Preset support

Adds a preset system that saves the current plug-in parameters together with the Reference audio. Saved setups can be recalled from the Preset menu and managed with Save As…, Rename…, Update, and Delete. Reference audio is stored with the preset so the setup does not depend on the original file remaining in the same location.

1.0.0 • 2026-09-24 • First release

Introduces Reference-based character matching with separate controls for static and level-dependent spectrum, transients and residuals, dynamics, envelope, Dialogue-mode sibilance, and experimental harmonic texture.

Requirements

The macOS installer includes AAX / AU / VST3. AAX requires an AAX-compatible host.

Install

  1. Download TextureMatch_1.1.0.pkg, or TextureMatch-windows-vst3.zip.
  2. Run the macOS installer, or unzip the Windows package and place TextureMatch.vst3 in a VST3 folder scanned by your DAW.
  3. Launch your DAW and rescan plug-ins if TextureMatch does not appear.

Support

Email: kjdevapphelp@gmail.com

Please include: OS version, host DAW, plug-in format, TextureMatch version, and a short description of what you expected to hear or see.