Version 1.0.0 — Out now.
Reference-Based Character Matching Plug-in
TextureMatch compares a Reference recording with the Target playing in your DAW. Instead of reducing the match to one static EQ curve, it applies separate stages for spectral character, level-dependent tone, transients and residuals, dynamics, envelope, Dialogue-mode sibilance, and experimental harmonic texture.
TextureMatch 1.0.0 is the first release. The macOS installer includes AAX, AU, and VST3; Windows VST3 is provided as a separate ZIP package.
Spectrum matches static tonal character. Dynamic EQ handles the way that tone changes between quieter and louder parts.
Separates attack components from sustained components, then applies component-dependent tone matching instead of one shared correction.
Matches level-range behavior with compression or expansion-style processing.
Shapes attack and early-decay behavior without reducing the change to EQ alone.
In Dialogue mode, Sibilance Tone and De-ess / Excite match detected sibilant regions. Both stages are bypassed in Music mode.
The experimental harmonic-texture stage responds when the Reference has greater harmonic density than the Target.
1.0.0 • 2026-09-24 • First release
Introduces Reference-based character matching with separate controls for static and level-dependent spectrum, transients and residuals, dynamics, envelope, Dialogue-mode sibilance, and experimental harmonic texture.
TextureMatch_1.0.0.pkg.TextureMatch-windows-vst3.zip.The macOS installer includes AAX / AU / VST3. AAX requires an AAX-compatible host.
TextureMatch.vst3 in a VST3 folder scanned by your DAW.
Email: kjdevapphelp@gmail.com
Please include: OS version, host DAW, plug-in format, TextureMatch version, and a short description of what you expected to hear or see.